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About me

Hello :] I'm Mr.Chalermchon Chankan. I'm 21 years old I was born on 5 December 1989 in Nakhon Si Tammarat province  and now I'm study about English Education in Nakhon Si Tamarat Rajabhat University.  My student code is 5211114090 Group.03 and my favourite is a Photograph :)

LEARNING REFLECTION ON LESSONS

  This things I learned from Computer Application for English Teaching in this semester. Teacher gave questions for me in classroom about Multimedia Technology :


1.List computer technology you have used in your study. What are they used for?

              - website : We use to search the imformation for my studying.
              - e-learning : We study everthing from the Internet for us.

2.List your favorite website How after do you use them? What can you learn from those website?


               - www.facebook.com/  : We used for communication and shere idea between our friends on facebook.
               - www.google.com        : We can search everything the information.
               - www.youtube.com      : We can learn about Thai teacher and many things.
               - www.hotmail.com       : We use to send message and contact.

3.What computer technology will you use in your classroom? why?


             - I will use Power Point for teaching in class. It is easy progrma for design variety. I think that it convenient to teaching for me.


                               
- After that, teacher gave students search this word in classroom.


                  ESOL : English for Speakers of Other Language.
                  TESOL : TEaching English to Speakers of Other Languages.
                  ELL : English Languages Learner[s]
                  PDF : Portable Document Format [Adobe Acrobat]



- Next, I learned about "Innovative Educational Technology in The Global Classroom"


 1. Integrating Instructional Technology Into an Assignment

Case study portfolios, can be integrated with instructional technology, such as online discussion, podcasts, blogs, and wikis.

2. The ELL Case Study  

         
-Investigate linguistic and cultura backgrounds.
-Devise relevant educational scenarios.
-Solve authentic linguestic problems.


3. Blogging             



The students' online journals, which they uploaded to the Web as blogs. Blogs are online commentary, personal reflections.
                         - text, graphics, PDF files, pictures, and links to other blogs.
                         - written case studies.
                                      (http://blog.usf.edu/), Blogger
                                      (http://www.blogger.com/),
                                      WardPress (http://wordpress.org/)
                                      Google Sites (http://sites.google.com/)


4. Podcasting
               
Internet-based audio programs available for downloading that allow the listener to play the audio through a computer or on an MP3 Player.

5. Creating a Wiki

Teachers suggested teaching methods and activities
                                  (http://www.blackboard.com/)

6. Online Discussion

A window to observe how the preservice teachers constructed knowledge and interacted with others.

7. Implications

This assignment focusing on implementing technology in the classroom proved to be dynamic, effective, and beneficial for everyone involved. The preservice ESOL teachers began to develop better insight into and understanding of ELLs' needs and educational issues by completing their own ELL case studies and sharing their projects with others via the ESOL resource center.

    

And I learned about "On The Problems and Strategies of Multimedia Technology in English Teaching"

1.There are Necessity of Application of Multimedia Technology to English Teaching.


-To Cultivate Students' Interest in Study.
-To Promote Students' Communication Capacity.
-To Widen Students' Knowledge to Gain an Insightfull Understanding to Western Culture.
-To Improve Teaching Effect.


2.There are Problems Arising From Application of Multimedia Technology to English Teaching.

              Major Means Replaced by the Assisting One.

Application of multimedia technology is an assisting instrument to achieve the projected teaching effect. If totally dependent on multimedia devices duing teaching, the teachers may be turned into slaves to the multimedia and can not play the leading role in teaching.     

         
              Loss of Speaking Communication.

That English class should be carried through all in English language. 


               The Shrinking of Students' Thinking Potential.

Language teaching is different from science subjects, for language teaching does not require demonstration by various steps, rather, the tense and orderly atmosphere is formed through questions and answers between teachers and students.


               Abstract Thinking Replaced by Imaginal Thinking.

The process of cognition goes through perceptual stage and rational stage. It also applies to studying process.


3.There are Suggestions and Strategies to the Existing Problems.
                         

               The Beauty of Courseware Is not the Sole Pursuit.

The introduction to each lesson and speaking communication are good way to improve students' listening and apeaking which the computer cannot fulfill. Therefor, teachers' interpretation shall not be overlooked              


                The Computer Screen can't Substitute the Blackboard.

Teachers need to enrich the content on the blackboard eith emerging of new questions raised by the students.               

                 Power Point can not Take the Place of Student's Thinking and Practices.

Teachers need to encourage the students to use their own mind and speak more, actively join in class practice; we should not overuse the courseware merely in the hope of adding the modernized feature to class teaching.

                 Traditional Teaching instruments and Devices should not be Overlooked.


Teachers are supposed to choose appropriate media and instrument based on the requirements of teaching and integrate multimedia instrument.
             

                 Multimedia Technology should not be Overused.

The more interference of teaching information during transmission, the less the students take from the language materials.

            


  - Teacher tell me and my friends about :   
           

            
       - Mindjet Mind Manage Pro 7          


                - Creating blog in www.blogger.com

                - Adobe Caplivated 4 program

 Final, I learned about    I learned about "Thinking on the Application of Multimedia inti Collede English Teaching"


1.The Current Status of Multimedia Teaching Method in College English Teaching. 

College English teaching is to set up a harmonious and high-effective teaching atmosphere in the English class to make students take part in the practice. Thus we can cultivate their listening, speaking, reading and writing abilities, which are the final teaching aim-developing the students' English intercommunicative ability.

 2. Relationship between the Qualities of the College English Teachers and Multimedia Teaching.

Many men of insight have realized that our country should make innovation to the College English Test Band 4 and Band 6 because these exams have affected the normal English teaching.

3. Misunderstandings and Kisadvantages of Multimedia Teaching in College English Teaching.

            3.1 Teachers attending to trifles and neglectiong the essentials, and English classroom becoming a demonstrating hall of computer functions
            3.2 Teachers depending on multimedia teaching method excessively and neglecting its auxiliary teaching function.
            3.3 Some teachers being impercipient to multimedia teaching method.
           
               4. Some Suggestions on Multimedia Teaching in College English Teaching.

             4.1 Teachers should change their ideas of using multimedia teaching.
             4.2 We should devote major efforts to developing multimedia teaching mode based on network circumstance.
             

WHAT IS THE BLOG ?

  A blog (a blend of the term web log) is a type of website or part of a website. Blogs are usually maintained by an individual with regular entries of commentary, descriptions of events, or other material such as graphics or video. Entries are commonly displayed in reverse-chronological order. Blog can also be used as a verb, meaning to maintain or add content to a blog.
      Most blogs are interactive, allowing visitors to leave comments and even message each other via widgets on the blogs and it is this interactivity that distinguishes them from other static websites.Many blogs provide commentary or news on a particular subject; others function as more personal online diaries. A typical blog combines text, images, and links to other blogs, Web pages, and other media related to its topic. The ability of readers to leave comments in an interactive format is an important part of many blogs. Most blogs are primarily textual, although some focus on art (art blog), photographs (photoblog), videos (video blogging or vlogging), music (MP3 blog), and audio (podcasting). Microblogging is another type of blogging, featuring very short posts.  As of 16 February 2011, there were over 156 million public blogs in existence.


History of Blog

An Answer to What is a Blog Anyway?

Do you get asked, “What is a blog anyway?” I found a new answer to that question (it should work especially well for those over age 30 or so). A blogger is like a magazine or newspaper columnist, and a blog is kind of like a newspaper or magazine column, but on the Internet, instead of a hard copy publication. Instead of having to convince an editor or publication to publish their column, a blogger (i.e.columnist) can put up their own blog online for anyone to read (i.e a column). Like columns – blogs are usually a mix of opinion and facts/useful information.

Blog Comments are Like Letters to the Editor

Another way that blogs are like newspapers and magazines columns: a blogs”comments” section is like the letters to the editor. There is one advantage over letters to the editor though…many blogs are set so that comments are posted online instantly, you don’t have to wait a month to see if the editor chose your letter. Just like letters to the editor, comments can be positive, can add more to the conversation, or they can be from people who disagree with you.
I got this idea when I picked up a book from the 1980′s “How To Write and Sell a Column” – if you substituted blog for column in the book – except for the need to sell it to an editor – many ideas in the book works for ideas for blogging. And even the “pitch an editor” tips might help you land a good guest blogger spot on a larger online publication, you might even get paid for it.

Reference http://whydoweblog.com/2010/11/an-answer-to-what-is-a-blog-anyway

Synchronous and Asynchronous Communication Tools

Directions: Describe the following terms.

Synchronous Tools

Synchronous tools enable real-time communication and collaboration in a "same time-different place" mode. These tools allow people to connect at a single point in time, at the same time. Synchronous tools possess the advantage of being able to engage people instantly and at the same point in time. The primary drawback of synchronous tools is that, by definition, they require same-time participation -different time zones and conflicting schedules can create communication challenges. In addition, they tend to be costly and may require significant bandwidth to be efficient.
Tool Useful for Drawbacks
Audio conferencing Discussions and dialogue Cost, especially when international participation is involved
Web conferencing Sharing presentations and information Cost, bandwidth; may also require audio conferencing to be useful
Video conferencing In-depth discussions with higher-touch interactions Cost, limited availability of video conferencing systems
Chat Information sharing of low-complexity issues Usually requires typing, "lower touch" experience
Instant messaging Ad hoc quick communications All users must use compatible system, usually best for 1:1 interactions
White boarding Co-development of ideas Cost, bandwidth; may also require audio conferencing to be useful
Application sharing Co-development of documents Cost, bandwidth; may also require audio conferencing to be useful


Asynchronous Tools

Asynchronous tools enable communication and collaboration over a period of time through a "different time-different place" mode. These tools allow people to connect together at each person's own convenience and own schedule. Asynchronous tools are useful for sustaining dialogue and collaboration over a period of time and providing people with resources and information that are instantly accessible, day or night. Asynchronous tools possess the advantage of being able to involve people from multiple time zones. In addition, asynchronous tools are helpful in capturing the history of the interactions of a group, allowing for collective knowledge to be more easily shared and distributed. The primary drawback of asynchronous technologies is that they require some discipline to use when used for ongoing communities of practice (e.g., people typically must take the initiative to "login" to participate) and they may feel "impersonal" to those who prefer higher-touch synchronous technologies.
Tool Useful for Drawbacks
Discussion boards Dialogue that takes place over a period of time May take longer to arrive at decisions or conclusions
Web logs (Blogs) Sharing ideas and comments May take longer to arrive at decisions or conclusions
Messaging (e-mail) One-to-one or one-to-many communications May be misused as a "collaboration tool" and become overwhelming
Streaming audio Communicating or teaching Static and typically does not provide option to answer questions or expand on ideas
Streaming video Communicating or teaching Static and typically does not provide option to answer questions or expand on ideas
Narrated slideshows Communicating or teaching Static and typically does not provide option to answer questions or expand on ideas
"Learning objects"
(Web-based training)
Teaching and training Typically does not provide option to answer questions or expand on ideas in detail
Document libraries Managing resources Version control can be an issue unless check-in / check-out functionality is enabled
Databases Managing information and knowledge Requires clear definition and skillful administration
Web books Teaching and training Not dynamic and may lose interest of users
Surveys and polls Capturing information and trends Requires clear definition and ongoing coordination
Shared Calendars Coordinating activities System compatibility
Web site links Providing resources and references May become outdated and "broken"

A significant step beyond this smorgasbord of individual tools are web-based platforms that aim to provide some or most of the functionality of these standalone tools, but do so within a single integrated collaborative environment. The integration and synthesis of these tools creates a container that turns out to be far greater than the sum of its parts and can become the single portal for all community activities. Going beyond the hodgepodge of individual technologies can elevate members' experiences by encouraging collaborative learning and knowledge sharing.

Reference http://www.asaecenter.org/Resource/articledetail.cfm?itemnumber=13572

Exercise: acronyms

Directions:Finds words or phrases standing or phases  standing for following acronyms with short descriptions.

1.IT

Stands for Information Technology  - It refers to anything related to computing technology, such as networking, hardware, software, the Internet, or the people that work with these technologies. 
 
http://www.techterms.com/definition/it



2.ICT
    ICT stands for Information and Communication Technology. ICT is an innovative instructional program that prepares students to effectively use technology in learning, communication, and life. Students in Information and Communication Technology.
3.CAI
    Computer-assisted instruction  is an interactive instructional technique whereby a computer is used to present the instructional material and monitor the learning that takes place.

4.CALL
    Computer Assisted Language Learning (CALL)  is an intercontinental and interdisciplinary journal which leads the field in its dedication to all matters associated with the use of computers in language learning (L1 and L2), teaching and testing.
            
5.WBI

  Web-based Instruction is delivered over public or private computer networks and displayed by a Web browser. WBI is available in many formats and several terms are linked to it; on-line courseware, distance education on-line, etc.
 
http://education.socialsciencedictionary.com/Learning-and-Performance-Dictionary/web_based_instruction_(WBI)

 
6.CBI

Computer-Based Learning The use of computers alongside traditional teaching models is commonplace in classrooms. Teachers create lessons with software programs as well as educational websites to engage students. 

http://www.ehow.com/facts_6081722_computer_based-instruction-education_.html


7.CMC

   Computer-Mediated Communication is the process by which people create, exchange, and perceive information using networked telecommunications systems (or non-networked computers) that facilitate encoding, transmitting, and decoding messages

8.TELL

  The Center for Technology-Enhanced Language Learning and Instruction (TELL) was established in January of 1997 with the financial support of the Office of Vice-President for Academic Affairs at Purdue University. Its mission is to support technology-oriented research and development applicable to foreign language instruction. The Center is committed to disseminating and sharing research results and developed products through a variety of channels for the betterment of the field of foreign language education.


9.MUD

    MUD is defined as a multi-user domain, multi-user dungeon, or multi-user dimension, all of which are referring to the same thing, an environment where multiple people may be logged on and interacting with one another.

http://www.mudconnect.com/mud_intro.html


10.MOO

   MOO  is short  MUD  object oriented  is a text-based online virtual reality system to which multiple users (players) are connected at the same time.


http://en.wikipedia.org/wiki/MOO




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